Lighting is crucial for many architectural settings: it affects the visual comfort of users in buildings and plays a special role in museums, exhibitions, operation rooms, stadiums, or performance spaces. Lighting design is an activity which involves both routine tasks, such as the placement of luminaires, and non-routine ones, where a designer’s expertise is required, such as the design of an overall lighting concept or the definition of design goals. Also, it is typically carried out only upon completion of architectural design, which limits design freedom for lighting design.
The goal of this subproject is to improve the architectural lighting design workflow by automating routine tasks while supporting lighting designers in non-routine tasks, and by incorporating lighting design into the early architectural design phase, leading to an improved computational design workflow. This can be done via three different approaches: (1) automated design, (2) interactive design, and (3) suggestive interactive design.
The focus of the PhD student are interactive design approaches, and collaboration with the PostDoc on suggestive interactive design.
- Master degree in Computer Science or Mathematics
- Good programming skills in C++ or similar
- Knowledge of computer graphics
- Interest in interdisciplinary research
- Good teamworking skills
- Fluency in English.
The Rendering and Modeling Group at the Institute of Visual Computing & Human-Centered Technology carries out basic and applied research in photorealistic rendering, real-time rendering and geometric modeling. The candidate will be supervised by Prof. Michael Wimmer as well as other members of the SFB. Currently, there are about thirty people including professors, PhDs and graduate students working at our institute. We provide are very stimulating and highly enjoyable working environment in a competitive, internationally oriented research group, as well as an interdisciplinary context in the scope of the SFB.